Default hit groups¶
Info
Auto-generated from configs/zr/hitgroups.txt on 2026-11-02 09:57 UTC (Zombie:Reloaded v3.13.28).
These are the shipped defaults - server owners override them in their own configs. See Hit groups & knockback for what every attribute means.
The shipped hitgroups.txt defines 9 hit groups. knockback is a multiplier (1.0 = no change); turning damage off makes that body part ignore bullet damage while a player is a zombie.
| Hit group | Index | Damage | Knockback |
|---|---|---|---|
Generic |
0 | on | 1.0 |
Head |
1 | on | 1.2 |
Chest |
2 | on | 1.0 |
Stomach |
3 | on | 1.0 |
LeftArm |
4 | on | 0.9 |
RightArm |
5 | on | 0.9 |
LeftLeg |
6 | on | 0.9 |
RightLeg |
7 | on | 0.9 |
Gear |
8 | on | 1.0 |