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ConVars

Info

Auto-generated from the plugin source for v3.13.28 on 2026-11-02 09:57 UTC. Do not edit by hand - update CreateConVar in the code instead.

The plugin registers 170 console variables, grouped below by feature.

Index

zr_account

ConVar Default Min / Max Description
zr_account_cashdmg 0 Attacker receives amount of cash equivalent to the damage that was inflicted.
zr_account_cashfill 1 Reset player's cash each spawn.
zr_account_cashfill_value 12000 Amount of cash to set player's account to. [Dependency: zr_account_cashfill]

zr_ambientsounds

ConVar Default Min / Max Description
zr_ambientsounds 1 Play an ambient sound to all players during gameplay.
zr_ambientsounds_file zr/ambient/zr_ambience.mp3 Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds]
zr_ambientsounds_length 60.0 Length of the ambient sound. [Dependency: zr_ambientsounds]
zr_ambientsounds_volume 0.8 Default volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]

zr_antistick

ConVar Default Min / Max Description
zr_antistick 1 Automatically unstick players when stuck within each others' collision hull.

zr_classes

ConVar Default Min / Max Description
zr_classes_admin_select 1 Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
zr_classes_change_timelimit 20 Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
zr_classes_default_admin default (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
zr_classes_default_admin_mode random (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
zr_classes_default_human random Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
zr_classes_default_mother_zombie motherzombies Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
zr_classes_default_zombie random Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
zr_classes_human_select 1 Allow players to select human classes.
zr_classes_menu_autoclose 1 Automatically close class selection menu after selecting a class.
zr_classes_menu_join 0 Display class selection menu when a player spawn for the first time.
zr_classes_menu_spawn 0 Re-display class selection menu every spawn.
zr_classes_overlay_default 0 Default class overlay toggle state set on connecting player.
zr_classes_overlay_toggle 1 Allow players to toggle class overlay.
zr_classes_overlay_togglecmds nightvision List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ","]
zr_classes_random 0 Player is assigned a random class every spawn. [Override: zr_classes_default_*]
zr_classes_save 1 Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
zr_classes_speed_method prop Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property
zr_classes_zombie_select 1 Allow players to select zombie classes.

zr_config

ConVar Default Min / Max Description
zr_config_path_downloads configs/zr/downloads.txt Path, relative to root sourcemod directory, to downloads file.
zr_config_path_hitgroups configs/zr/hitgroups.txt Path, relative to root sourcemod directory, to hitgroups config file.
zr_config_path_models configs/zr/models.txt Path, relative to root sourcemod directory, to models config file.
zr_config_path_playerclasses configs/zr/playerclasses.txt Path, relative to root sourcemod directory, to playerclasses config file.
zr_config_path_weapons configs/zr/weapons.txt Path, relative to root sourcemod directory, to weapons config file.
zr_config_sm_path 0 Path, to Zombie:Reloaded MAPS config files. [0 = cfgs/sourcemod/zombiereloaded | 1 = addons/sourcemod/configs/zr/maps]

zr_damage

ConVar Default Min / Max Description
zr_damage_block_blast 1 Block blast damage inflicted on self or teammates.
zr_damage_block_ff 1 Block friendly fire.
zr_damage_hitgroups 1 Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.
zr_damage_suicide_after_infect 1 Intercept suicide commands only after the first zombie has spawned.
zr_damage_suicide_cmds kill, spectate, jointeam, joinclass, explode List of client commands to intercept as suicide attempts. [Delimiter: ", "]
zr_damage_suicide_human 0 Intercept suicide commands attempted by humans.
zr_damage_suicide_mzombie 1 Intercept suicide commands attempted by mother zombies.
zr_damage_suicide_zombie 0 Intercept suicide commands attempted by zombies.

zr_hitgroups

ConVar Default Min / Max Description
zr_hitgroups 1 Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)

zr_infect

ConVar Default Min / Max Description
zr_infect_consecutive_block 1 Prevent a player from being chosen as mother zombie two rounds in a row.
zr_infect_esplash 1 Emit an energy splash from player on infection.
zr_infect_event_weapon zombie_claws_of_death Weapon icon used when the death event is sent for a player that gets infected.
zr_infect_explosion 1 Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
zr_infect_fireball 1 Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
zr_infect_knife_cooldown 1.0 Time in seconds during which knife can not be used after becoming a zombie.
zr_infect_max_distance 80.0 The maximum allowed distance between a client and an attacker for a successful infection. [0.0 = Disabled]
zr_infect_mzombie_countdown 1 Counts down to the first infection of the round. Countdown is printed in the middle of the client's screen.
zr_infect_mzombie_max 3 Maximum number of mother zombies. Range mode only, cannot be zero.
zr_infect_mzombie_min 1 Minimum number of mother zombies. Range mode only, cannot be zero.
zr_infect_mzombie_mode dynamic Mother zombie infection mode. ['dynamic' = every n-th zombie (ratio) | 'absolute' = n zombies (ratio) | 'range' = min/max]
zr_infect_mzombie_ratio 7 Dynamic mode: Infection ratio. Every n-th player is infected. | Absolute mode: Number of zombies to infect (positive ratio), or number of humans to keep (negative ratio).
zr_infect_mzombie_respawn 0 Teleport mother zombies back to spawn on infect.
zr_infect_mzombie_respawn_warning 1 Whether to warn players of zombies spawning between humans.
zr_infect_round_robin 1 Use randomized round-robin (with SteamID cache) for mother zombie infection.
zr_infect_round_robin_rtd 1 Roll the dice for players new to the random round-robin SteamID cache to make it fair for late joiners.
zr_infect_shake 1 Shake player's view on infect.
zr_infect_shake_amp 15.0 Amplitude of shaking effect. [Dependency: zr_infect_shake]
zr_infect_shake_duration 5.0 Duration of shaking effect. [Dependency: zr_infect_shake]
zr_infect_shake_frequency 1.0 Frequency of shaking effect. [Dependency: zr_infect_shake]
zr_infect_skip_trigger_brush 0 Skip trigger_brush checks entirely when a player is infected.
zr_infect_smoke 1 Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
zr_infect_sparks 1 Emit sparks from player on infection. [Dependency: zr_infect_explosion]
zr_infect_spawntime_max 50.0 Maximum time from the start of the round until picking the mother zombie(s).
zr_infect_spawntime_min 30.0 Minimum time from the start of the round until picking the mother zombie(s).
zr_infect_teleport 0 Teleports on infect to zombie.
zr_infect_weapons_drop 1 Force player to drop all weapons on infect, disabling this will strip weapons instead.

zr_jumpboost

ConVar Default Min / Max Description
zr_jumpboost_bhop_max 300 The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
zr_jumpboost_bhop_protect 1 Prevent players from using forward jump boost multipliers to bunny hop.

zr_knockback

ConVar Default Min / Max Description
zr_knockback_maxvel 0 Set maximum velocity zombies can get from knockback ['0' = Off].

zr_log

ConVar Default Min / Max Description
zr_log 1 Enable logging of events in the plugin. Fatal errors are always logged.
zr_log_error_override 1 Always log error messages no matter what logging flags or modules filters that are enabled.
zr_log_flags 2 A bit field that specify what event types to log. See logging section (3.3) in manual for details.
zr_log_ignore_console 1 Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.
zr_log_module_filter 0 Enable module filtering. Only events from listed modules will be logged.
zr_log_print_admins 0 Print log events to admin chat in addition to the log file.
zr_log_print_chat 0 Print log events to public chat in addition to the log file.

zr_napalm

ConVar Default Min / Max Description
zr_napalm_douse 0 Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
zr_napalm_ignite 1 Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
zr_napalm_time_reset 1 The burn-time is reset when being naded multiple times. [0: Original burn-time is used.]
zr_napalm_time_scale 75 The amount of damage that's needed to apply full burn duration.

zr_overlays

ConVar Default Min / Max Description
zr_overlays_min_dxlevel 80 Minimum DirectX level allowed for overlays (mat_dxlevel).
zr_overlays_update_time 1.0 How often to update overlays on players. [0.0 = Disabled]

zr_permissions

ConVar Default Min / Max Description
zr_permissions_flag_configuration i Admin flag used for configuration operations when group authentication is disabled. ['i' = config]
zr_permissions_flag_generic d Admin flag used for generic admin operations when group authentication is disabled. ['d' = ban]
zr_permissions_use_groups 0 Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.

zr_respawn

ConVar Default Min / Max Description
zr_respawn 0 Respawn players after death. [Recommended: (Enable) zr_zspawn*]
zr_respawn_delay 1 Time after death to delay player respawn. [Dependency: zr_respawn]
zr_respawn_team_zombie 1 Respawn player as a zombie. [Dependency: zr_respawn]
zr_respawn_team_zombie_world 1 Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]

zr_roundend

ConVar Default Min / Max Description
zr_roundend_authid_type 1 0.0 / 3.0 AuthID type used [0 = Engine, 1 = Steam2, 2 = Steam3, 3 = Steam64]
zr_roundend_balance_teams 1 Balances the team every time the round ends. Disable this if you use something else to balance teams.
zr_roundend_overlay 1 Show specified overlay to players depending on winner when the round ends.
zr_roundend_overlays_human overlays/zr/humans_win Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
zr_roundend_overlays_zombie overlays/zr/zombies_win Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]
zr_roundend_zombies_win 1 Should zombies win if roundtime runs out.

zr_seffects

ConVar Default Min / Max Description
zr_seffects_command_limit 4 Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]
zr_seffects_command_timespan 10 Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]
zr_seffects_countdown_max 10 Max countdown sound file index.
zr_seffects_death 1 Emit a death sound when a zombie dies.
zr_seffects_die_max 3 Max death sound file index.
zr_seffects_groan 5 The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]
zr_seffects_moan 30.0 Time between emission of a moan sound from a zombie.
zr_seffects_moan_max 14 Max moaning sound file index.
zr_seffects_pain_max 6 Max groan sound file index.
zr_seffects_path_countdown zr/countdown/%i.mp3 Sound, relative to "sound" folder, to play from player when mother zombie countdown starts.
zr_seffects_path_die zr/die/zombie_die%d.mp3 Sound, relative to "sound" folder, to play from player when killed.
zr_seffects_path_moan zr/moan/zombie_voice_idle%d.mp3 Sound, relative to "sound" folder, to play from player when moaning.
zr_seffects_path_pain zr/pain/zombie_pain%d.mp3 Sound, relative to "sound" folder, to play from player when hurt.
zr_seffects_path_scream zr/scream/zombie_scream%d.mp3 Sound, relative to "sound" folder, to play from zombie when infects a human.
zr_seffects_scream_max 1 Max scream sound file index.
zr_seffects_volume 0.8 Default volume of the seffects sounds. [1.0 = Max volume | 0.0001 = Not audible]

zr_spawnprotect

ConVar Default Min / Max Description
zr_spawnprotect 1 Player will be protected from infection when spawning into the game late.
zr_spawnprotect_alpha 0 Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
zr_spawnprotect_speed 250.0 Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
zr_spawnprotect_time 10 Amount of time to protect player. [Dependency: zr_spawnprotect]

zr_veffects

ConVar Default Min / Max Description
zr_veffects_fog 0 (UNSUPPORTED) Enable fog rendering on the map.
zr_veffects_fog_density 0.8 (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
zr_veffects_fog_enddist 400 (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
zr_veffects_fog_farz 2000 (UNSUPPORTED) Vertical clipping plane.
zr_veffects_fog_override 0 (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
zr_veffects_fog_pcolor 255 255 255 (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
zr_veffects_fog_scolor 255 255 255 (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
zr_veffects_fog_startdist 0 (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
zr_veffects_lightstyle 0 Change lightstyle (brightness) of the map.
zr_veffects_lightstyle_value b Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]
zr_veffects_ragdoll_delay 0.5 Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
zr_veffects_ragdoll_dissolve -1 The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
zr_veffects_ragdoll_remove 1 Remove players' ragdolls from the game after a delay.
zr_veffects_sky 0 Change map skybox.
zr_veffects_sky_path sky_borealis01up.vmt Skybox file, relative to "materials/skybox" folder, to change map skybox to. This file is automatically downloaded to clients. [Dependency: zr_veffects_sky]
zr_veffects_sun_disable 0 Disable sun rendering on map.

zr_voice

ConVar Default Min / Max Description
zr_voice 0 (Incomplete) Modify sv_alltalk to obey zombie/human teams instead of t/ct.

zr_vol

ConVar Default Min / Max Description
zr_vol 1 Enables volumetric features.
zr_vol_trigger_interval 0.5 How often to check for delayed events, in seconds. Use lower values for more precise delays.
zr_vol_update_interval 0.5 How often to update player positions and trigger events, in seconds.

zr_weapons

ConVar Default Min / Max Description
zr_weapons 1 Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)
zr_weapons_infect_removeknife 1 Give a new knife weapon when player is infected.
zr_weapons_restrict 1 Enable weapon restriction module, disabling this will disable weapon restriction commands.
zr_weapons_restrict_endequip 1 Restricts zombies from picking up weapons after the round has ended but before the next round has begun.
zr_weapons_zmarket 1 Allow player to buy from a list of weapons in the weapons config.
zr_weapons_zmarket_buyzone 1 Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]
zr_weapons_zmarket_freespawn 1 Purchases are free before the first zombie spawns. [Dependency: zr_weapons_zmarket]
zr_weapons_zmarket_norefill 1 Dont allow users to rebuy weapons to refill their clip. [Dependency: zr_weapons_zmarket]
zr_weapons_zmarket_rebuy 1 Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]
zr_weapons_zmarket_rebuy_auto 1 Automatically equip default or loadout weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
zr_weapons_zmarket_rebuy_primary P90 Default primary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
zr_weapons_zmarket_rebuy_secondary Elite Default secondary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]

zr_zhp

ConVar Default Min / Max Description
zr_zhp 1 Allow player to toggle real HP display as a zombie.
zr_zhp_default 1 Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]

zr_zspawn

ConVar Default Min / Max Description
zr_zspawn 1 Allow players to spawn into the game late.
zr_zspawn_auto 1 Should zspawn spawn joining players?
zr_zspawn_block_rejoin 1 Block players disconnecting and rejoing the game using zspawn.
zr_zspawn_team_override 1 Override spawn team when spawning by means of ZSpawn.
zr_zspawn_team_zombie 0 Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
zr_zspawn_timelimit 1 Put a time limit on the use of ZSpawn.
zr_zspawn_timelimit_time 120.0 Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
zr_zspawn_timelimit_zombie 1 Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]

zr_ztele

ConVar Default Min / Max Description
zr_ztele_autocancel 1 Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]
zr_ztele_autocancel_distance 20 Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
zr_ztele_delay_human 3.0 Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]
zr_ztele_delay_zombie 3.0 Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
zr_ztele_disconnect 1 Teleport the new chosen client infected for replace the last zombie disconnected.
zr_ztele_human_after 1 Allow humans to use ZTele after the mother zombie has spawned.
zr_ztele_human_before 1 Allow humans to use ZTele before the mother zombie has spawned.
zr_ztele_max_human 1 Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]
zr_ztele_max_zombie 3 Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]
zr_ztele_random_spawn 0 Teleport player to a random spawn point instead of the players initial one, when using ztele.
zr_ztele_zombie 1 Allow zombies to use ZTele.