Zombie:Reloaded¶
Infection / survival style gameplay for SourceMod (Counter-Strike: Source).
Humans must survive against a growing horde of zombies. One or more mother zombies are picked shortly after the round starts; every human they knife becomes a zombie. Humans win by surviving the round, zombies win by infecting everyone.
Documentation map¶
| Page | What's in it |
|---|---|
| Getting started | Install, requirements, first run |
| Guide | The full hand-written manual: configuration file formats, classes, weapons, volumes, admin access, tactics and troubleshooting |
| ConVars | Every zr_* console variable, its default and range - generated from the source on every push |
| Commands | Player and admin commands - generated from the source |
Two kinds of pages¶
The Guide is written and maintained by hand. It explains how each system works and how to configure it - the depth the reference tables don't carry.
The ConVars and Commands pages are the opposite: never edited by hand. A
CI job runs
docs-site/gen/generate_reference.py,
which reads every CreateConVar(...) / Reg*Cmd(...) call in the plugin and
rebuilds the tables, so an added or renamed cvar shows up on the next merge to
master with no manual step.